Why I'm taking October off.

Since October 4th, someone very close to me has been in the hospital. This has made a huge impact on my daily schedule and I've had no time to work on game development since then.As a result I've had to delay Castra's playtests and delay the Early Access launch (now scheduled for early December). Things are getting bette...
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Devlog 1

Castra is the Roman word for military camps, and it is the core of this strategy game. Castra has been in development for ~3 weeks, and this is only is an early preview of what the game is about. Join the DiscordBuildingIn Castra, each territory is controlled from a Castrum (military camp) that is occupied by soldiers. I...
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Wall Street Tycoon Beginner's Guide

This is a short guide to help players reach profitability in Wall Street Tycoon.Step 1: HiringMake sure to run background checks before hiring new employees. You want to keep these stats in mind when deciding who to hire. Talent and work ethic are two very important traits!Step 2: TrainingDon't forget to train your emplo...
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BLSH Halloween Update

Happy Halloween!Here's a quick rundown of what's new:Stock TickerI added a new stock ticker at the bottom of the main screen. This is a good way of keeping up with changing prices for each company over the course of the game.New CompaniesNew Halloween themed companies have been added and can be recognized by the pumpkin ...
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DevBlog 14

RestructuringAfter taking a hard look at Expedition and how work was progressing, I decided to change direction again to realign the development so that the game will be completed in the next 2-3 months. This means cutting some plans and tweaking things to get the game completed on time.Shrinking TeamI am now the solo de...
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DevBlog 13

New Exterior StructuresWater ExtractorThis machine extracts water from deep below the planet's surface and requires electricity to run. The colonists need to consume water for survival and some building structures, such as Hydroponics, require water to function.Solar PanelSolar panels are currently the only source of pow...
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DevBlog 12

New DirectionThis week we have decided to take the game in a new direction. Expedition will be an up-to 5 player co-op game with pve focus. This decision was made for multiple reasons that are all about improving gameplay.Proswe can focus more on AIadd a fully developed storyplace higher emphasis on base building/city ma...
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Dev Stories Announcement

Dev Stories is a new article series with a focus on the people behind indie studios. We want to tell stories about game developers, and their experiences making games that most people would never know about. We will also explore each team's background to determine how their collective experiences result in a unique persp...
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DevBlog 11

PRE-ALPHA LAUNCHHERE IS THE LINK!Wow it was hard to get this ready. We came across an unbelievable amount of unexpected networking problems in the last few days. We also did our best to fix them all, but there are still plenty of bugs. If you are not interesting in playing just yet, please follow us on Twitter and join o...
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DevBlog 10

PUBLIC TEST INCOMING!!We will be releasing our first pre-alpha build next week! If you are interested in trying out our game for free next week, please follow us on Twitterand join our Discord for more information and to be notified when it goes live on Saturday. This will be a pre-alpha build so expect bugs, but we will...
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DevBlog 09

TundraThis is our second biome and we plan on making it much larger than the Wasteland. This is a very basic version of the environment and continue adding much more detail soon.Coal ShardsCoal is a new resource that can be found in most biomes. It's main uses are to powering furnaces and other structures. It will also b...
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DevBlog 08

Mini Devblog I've been out of town all week, so this update is a short one. More to come next week =)ConsumablesFood and Medkits are currently in the works. There is still some work to be done but these are going to be the first two items that can be consumed to boast the players stats.Sound EffectsThis week we spent a l...
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DevBlog 07

PickaxeThis early game tool is used to harvest resources. In the late game, machinery will help gather resources automatically. However, this is a low cost tool that helps for get started by gathering basic resources that can be used to craft more advanced gear.New Building SystemA new system was made to allow for buildi...
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DevBlog 06

WELCOME TO WEEK 6!Meet BicettaBicetta is our first hostile biological creature! This one has been in the works for about 2 weeks now and we are thrilled with how the model turned out. Next we are adding textures and custom attack behaviors.New BiomeThe Wasteland is our first biome that will exist on the fringe of the map...
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DevBlog 05

New Player ModelThis astronaut is not an original asset but it is a nice placeholder we will be using for awhile. It also helps with the consistency of building environments set on alien planet.New ResourceCobalt is our new blue resource added this week! Cobalt's main use will be to produce batteries that will be used to...
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DevBlog 04

New Test Map!This new map is great for experimenting with the visual style we are going for and testing/debugging the building placement system on different slopes and elevations.ResourcesCrude Oil(Left) & Iron Ore(Right)This week we worked on implementing Iron and Crude Oil, both of which will be fundamental resourc...
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Dev Blog 03

Mech Creature 01This week I began 3D modeling our first mechanical creature (currently unnamed). This creature will be of the type Mechanical-Passive. In the future, this unit can be destroyed for resources or hacked and controlled remotely for surveillance purposes. This functionality is a long ways off, but we do have ...
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DevBlog 02

Welcome to Week 2! ProgrammingThis week was all about programming. We created a custom network manager which proved time consuming, but worth it. Next week we will need it for adding in-game chat and player names.SoundtrackOur awesome sound guy has began work on our soundtrack. Please keep in mind, like everything posted...
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DevBlog 01

Welcome to our very first DevBlog and brief summary of our first week of development! We will continue posting weekly progress posts like this one until the game is completed. Here is a brief description of what our game is about:Interplanetary expeditions sparked the next era of exploration in human history. With new re...
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