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BLSH Halloween Update

Happy Halloween! Here's a quick rundown of what's new: Stock Ticker I added a new stock ticker at the bottom of the main screen. This is a good way of keeping up with changing prices for each company over the course of the game. New Companies New Halloween themed companies have been added and can be recognized by the pum...
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DevBlog 14

Restructuring After taking a hard look at Expedition and how work was progressing, I decided to change direction again to realign the development so that the game will be completed in the next 2-3 months. This means cutting some plans and tweaking things to get the game completed on time. Shrinking Team I am now the solo...
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DevBlog 13

New Exterior Structures Water Extractor This machine extracts water from deep below the planet's surface and requires electricity to run. The colonists need to consume water for survival and some building structures, such as Hydroponics, require water to function. Solar Panel Solar panels are currently the only source of...
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DevBlog 12

New Direction This week we have decided to take the game in a new direction. Expedition will be an up-to 5 player co-op game with pve focus. This decision was made for multiple reasons that are all about improving gameplay. Pros we can focus more on AI add a fully developed story place higher emphasis on base building/ci...
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Dev Stories Announcement

Dev Stories is a new article series with a focus on the people behind indie studios. We want to tell stories about game developers, and their experiences making games that most people would never know about. We will also explore each team's background to determine how their collective experiences result in a unique persp...
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DevBlog 11

PRE-ALPHA LAUNCH HERE IS THE LINK! Wow it was hard to get this ready. We came across an unbelievable amount of unexpected networking problems in the last few days. We also did our best to fix them all, but there are still plenty of bugs. If you are not interesting in playing just yet, please follow us on Twitter and ...
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DevBlog 10

PUBLIC TEST INCOMING!! We will be releasing our first pre-alpha build next week! If you are interested in trying out our game for free next week, please follow us on Twitter and join our Discord for more information and to be notified when it goes live on Saturday. This will be a pre-alpha build so expect bugs, but ...
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DevBlog 09

Tundra This is our second biome and we plan on making it much larger than the Wasteland. This is a very basic version of the environment and continue adding much more detail soon. Coal Shards Coal is a new resource that can be found in most biomes. It's main uses are to powering furnaces and other structures. It will als...
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DevBlog 08

Mini Devblog I've been out of town all week, so this update is a short one. More to come next week =) Consumables Food and Medkits are currently in the works. There is still some work to be done but these are going to be the first two items that can be consumed to boast the players stats. Sound Effects This week we spen...
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DevBlog 07

Pickaxe This early game tool is used to harvest resources. In the late game, machinery will help gather resources automatically. However, this is a low cost tool that helps for get started by gathering basic resources that can be used to craft more advanced gear. New Building System A new system was made to allow for bui...
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DevBlog 06

WELCOME TO WEEK 6! Meet Bicetta Bicetta is our first hostile biological creature! This one has been in the works for about 2 weeks now and we are thrilled with how the model turned out. Next we are adding textures and custom attack behaviors. New Biome The Wasteland is our first biome that will exist on the fringe of t...
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DevBlog 05

New Player Model This astronaut is not an original asset but it is a nice placeholder we will be using for awhile. It also helps with the consistency of building environments set on alien planet. New Resource Cobalt is our new blue resource added this week! Cobalt's main use will be to produce batteries that will be use...
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DevBlog 04

New Test Map! This new map is great for experimenting with the visual style we are going for and testing/debugging the building placement system on different slopes and elevations. Resources Crude Oil(Left) & Iron Ore(Right) This week we worked on implementing Iron and Crude Oil, both of which will be fundamental resourc...
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Dev Blog 03

Mech Creature 01 This week I began 3D modeling our first mechanical creature (currently unnamed). This creature will be of the type Mechanical-Passive. In the future, this unit can be destroyed for resources or hacked and controlled remotely for surveillance purposes. This functionality is a long ways off, but we do have...
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DevBlog 02

Welcome to Week 2! Programming This week was all about programming. We created a custom network manager which proved time consuming, but worth it. Next week we will need it for adding in-game chat and player names. Soundtrack Our awesome sound guy has began work on our soundtrack. Please keep in mind, like everything po...
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DevBlog 01

Welcome to our very first DevBlog and brief summary of our first week of development! We will continue posting weekly progress posts like this one until the game is completed. Here is a brief description of what our game is about: Interplanetary expeditions sparked the next era of exploration in human history. With new ...
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