DevBlog 09


This is our second biome and we plan on making it much larger than the Wasteland. This is a very basic version of the environment and continue adding much more detail soon.

Coal Shards

Coal is a new resource that can be found in most biomes. It's main uses are to powering furnaces and other structures. It will also be used as a crafting ingredient for making gunpowder, plastic, and more.

Silica Crystals

Silica (also known as quartz) will be used for making glass and semiconductors. This is will be a moderately rare resource used for medium to high tier crafting.

New Loot Drops

Top Row: cobalt, parts, raw meat, iron ore, pistol
Bottom Row: coal, silica, pistol ammo, rifle ammo, rifle

Chests & Backpacks

Containers have been a huge challenge for us and we've made a lot of progress this week. Unfortunately, items stored in chests are still not syncing over the network. This will be a big focus for us next week.


The medkit is an excellent healing item that can be crafted. It currently heals at a rate of + 1 health every second with a max heal of +20 health. The item currently has no cost to craft, that is something we will add next week.

UI Refresh

We started a refresh of our UI design this week. It's still in development and will likely change a lot by next week.

Join our Discord!!
Today is the official launch of our discord server! We will use this server for communication, updates, and guiding players through our upcoming public playtests. If you are interested in this project, the discord will be the best place to learn more about Expedition all the way through launch.

Please join by clicking on this INVITE

Follow us on Twitterfor super awesome daily updates on the game and see when new DevBlogs go live!

This week we..
  • Put a buttload of work into the Inventory System
  • Added Coal & Silica
  • Added Consumables
  • Added Tundra environment
  • Added new sound effects
  • Added ability to drop items
  • Added medkits
  • Added backpack

Next week we are..
  • Upgrading the Tundra
  • Adding Buildings
  • AI Behavior
  • Shooting recoil
  • Syncing chests across network